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Mykool's 'Likes' on SoundCloud

Mykool's 'Likes' on SoundCloud

Saturday, 15 August 2015

Samsung announces 16TB SSD | ZDNet

Samsung announces 16TB SSD | ZDNet

Not just the world's highest capacity SSD, but the world's highest capacity drive of any type. The PM1633 uses Samsung's new 48 layer V-NAND, itself a technical tour-de-force, and represents a new thrust in flash storage beyond performance: capacity.

Thursday, 13 August 2015

A very good THAWT: UK company turns tidal power into reality

A very good THAWT: UK company turns tidal power into reality

Innovative turbines designed in the UK aim to harness tidal energy to produce cheaper electricity — without endangering marine life. Alex Kirby from Climate News Network reports.

A BRITISH COMPANY has announced plans for an array of unique marine turbines that can operate in shallower and slower-moving water than current designs.

Kepler Energy, whose technology is being developed by Oxford University’s department of engineering science, says the turbines will in time produce electricity more cheaply than off-shore wind farms.

It hopes to install its new design in what is called a tidal energy fence, one kilometre long, in the Bristol Channel − an estuary dividing South Wales from the west of England − at a cost of £143m (US$222m).

The fence is a string of linked turbines, each of which will start generating electricity as it is completed, until the whole array is producing power. The fence’s total output is 30 megawatts (MW), and 1MW can supply around 1,000 homes in the UK.

Power outputs

Peter Dixon, Kepler’s chairman, told Reuters news agency:

“If we can build up to, say, 10 kilometres’ worth, which is a very extended fence, you’re looking at power outputs of five or six hundred megawatts. And just to visualise that, it’s like one small nuclear reactor’s worth of electricity being generated from the tides in the Bristol Channel.”

The new Transverse Horizontal Axis Water Turbine (THAWT) − whose design is compared to that of a water mill − will use the latest carbon composite technology and should be suitable for the waters around Britain, as well as overseas.

How the rotor blades look installed in a tidal fence configuration. Image: Kepler Energy

How the rotor blades look installed in a tidal fence configuration. (Image: Kepler Energy)

Because the turbines sit horizontally beneath the surface of the sea, they can be sited in water shallower than the 30-metre depth typically required by current designs. And because the water is slow-moving, the company says, fish can safely avoid the turbines’ blades.

Although the technology is regarded as environmentally benign, Kepler says it will still undergo a rigorous environmental impact assessment during the planning process to ensure that it poses no significant risk to marine life and to other users of the sea.

There is more good news for proponents of renewable energy after the UK government − which is no longer encouraging onshore wind and solar energy − gave the go-ahead for a large offshore wind farm that could provide power for up to two million homes.

The new wind farm is to be built near the Dogger Bank in the North Sea and will have 400 turbines.

Its developers say it could create almost 5,000 jobs during construction. And, earlier this year, they obtained planning consent for another installation nearby which, with the new development, will form one of the largest offshore wind farms in the world.

North Seas assets

But the fossil fuel industry is far from abandoning its own interest in British waters as the energy giant BP has announced that it is to invest about £670m (US$1,040m) to extend the life of its North Sea assets.

It said it would be drilling new wells, replacing undersea infrastructure and introducing new technologies to help it to produce as much as possible from the area, whose future would be secured 'until 2030 and beyond'.

In November, delegates to the UN Climate Change Convention annual negotiations will gather in Paris to try to conclude an ambitious and effective agreement on preventing the global average temperature rise caused by greenhouse gas emissions exceeding 2˚C above its pre-industrial level.

Last year, the Convention’s executive secretary, Christiana Figueres, said the world’s long-term goal was to reduce greenhouse gases to zero by 2100 − a target she said would require leaving three-quarters of fossil fuels in the ground.

Said Ms Figueres:

“We just can’t afford to burn them." 

Climate News Network

Monday, 10 August 2015

Moby [DanceTrippin] Space Ibiza DJ Set

Moby - Go (2006 Mix) [played by Moby]

Destiny - NEW TAKEN KING TRAILER - August 5, 2015 | Youtube

Destiny - NEW TAKEN KING TRAILER - August 5, 2015 | Youtube


Destiny’s Year One Legendary Weapons Staying Behind In Year Two | GameInformer

Destiny’s Year One Legendary Weapons Staying Behind In Year Two | GameInformer

Destiny’s Year One Legendary Weapons Staying Behind In Year Two

Our recent visit to Bungie headquarters confirmed what many fans have suspected for some time. Older legendary armor and weapons from across Destiny’s first year are not set to progress in power as Year Two begins. Simultaneously, dozens of new weapons and armor pieces are entering the game in an effort to revitalize the collection and discovery experience of the game.
Based on our time with the game, strong Year-One gear will serve players well for the opening hours of The Taken King, but new weaponry and armor will rapidly replace older items, both because of interesting new perks, but also for increased attack or defense values. The change also resets the gear progression flow through new Taken King-tier white, green, blue, and purple gear, providing meaningful distinctions between new items as you level up through the new content.
While Destiny has never strictly been considered an MMO, this approach for Year-Two gear echoes common practice in the MMO genre, including games like World of Warcraft or Final Fantasy XIV. Even so, it remains to be seen if fans are open to experimenting with the new arsenal if it means leaving old favorites behind. 
“I definitely feel like some of our players are ready to play with some new toys,” says creative director Luke Smith. “And we’ve built a whole bunch of new toys. There are definitely some weapons that you are going to find better versions of – there’s going to be something that replaces that sniper rifle that you love.” 

Our Take
Initial reaction to Destiny’s plans for old legendary gear for many long-time players will be sadness. As someone who is going to miss my Vision of Confluence, I share in the pain. However, I was lucky enough to get to experiment with many of the new weapons on offer in The Taken King, and many of the new weapons offer genuinely novel shooting experiences. While part of me enjoyed the chance to bring some of my old standbys into the recent House of Wolves expansion, I found after several weeks that I was uninterested in many of the new weapons, since few were as comfortable to shoot as existing favorites, particularly some of the older raid weapons. I’m excited to try out new options in the coming year, even if I’ll always have a special place in my heart for Fatebringer and its cousins.  

The Great Gamescom 2015 Preview Roundup - Features - GameInformer.com

The Great Gamescom 2015 Preview Roundup - Features - GameInformer.com

The Great Gamescom 2015 Preview Roundup

Gamescom 2015 is in full swing, and we have already seen big stories from Microsoft, Hajime Tabata, and Remedy. Our editors also got their hands on games like Star Wars Battlefront, Rise of the Tomb Raider, and more. We've gathered up all of our coverage in one convenient location, sorted alphabetically by game. This list will be continuously updated, so keep checking back for more.

Windows 10 FAQ & Tips - Microsoft

Windows 10 FAQ & Tips - Microsoft

Windows 10

Q&A

When will I get my free upgrade?

If you reserved your free upgrade, it’s on the way. You’re part of the largest software upgrade event ever and we’re managing it so everyone has a great experience. Your notification to upgrade could come as soon as a few days or weeks. Absolutely can’t wait? Tech savvy users can use theMedia Creation Tool to install immediately on one or multiple devices.

And you can always check your upgrade status in the Get Windows 10 app.

The Life Of A Destiny Exotic: Designing Gjallarhorn’s New Competition - Features - GameInformer

The Life Of A Destiny Exotic: Designing Gjallarhorn’s New Competition - Features - GameInformer


The Life Of A Destiny Exotic: Designing Gjallarhorn’s New Competition

For the Taken King, Destiny is crafting a suite of new exotic weapons for players to fawn over and collect. However, not all of these will be acquired randomly; some truly powerful tools will require work to unlock. The journey Bungie took to create Sleeper Simulant, however, is nearly as interesting as the path players will take to unlock it. We spoke with a few of Destiny's weapon smiths to get the rundown on how Bungie designs an exotic weapon from scratch, and then we took the weapon for a test drive ourselves.
The Sleeper Simulant is a fusion rifle that will sit in your heavy weapons slot, so you know it packs a punch, since it needs to compete with weapons like rocket launchers and machine guns for your attention and use. Unlike most fusion rifles, its charged up blast can penetrate through multiple enemies and will ricochet off walls up to five times when fully upgraded. Think hand-held rail gun, and you're on the right track.
However, in order to unlock the gun, players first have to collect relics of the Golden Age which have been scattered across the various locations of Destiny. After players bring these pieces back to Banshee-44 (the Tower's gunsmith), the ancient artifacts trigger a memory in the ancient Exo gunsmith, and he will invite players on an odyssey to repair and reactivate one of the Taken King's most striking exotics. Bungie doesn't want to spoil the story content of this mission, but it did say that there will be unique tasks and objectives required for completion, which might even include puzzles that are too hard for any one player to figure out on their own.
We asked Bungie to walk us through the process of creating this powerful weapon, and these are the answers the team provided: 
Finding Inspiration:
"We wanted to design a gun that matched the theme of cutting edge technology that was still in its infancy, but bears the hallmarks of a prototype that is not ready for mass distribution," says concept artist Jesse van Dijk. "One of the designs that exemplifies this concept to me is the prototype of the first stealth fighter. I remember seeing it for the first time and thinking it didn't look like a plane. In almost every conceivable way, it was a much more advanced version of what came before and yet it looked so much simpler. It had all these incredibly primitive geometric shapes, so it had that dichotomy of being super advanced on one end and being incredibly visually simple on the other. We latched onto that theme for the Sleeper Simulant, and also looked at images from NASA, such as the Mars rover."
Breaking The Rules:
"When it comes to exotics, anything goes," says gameplay designer Jon Weisnewski. "We have a joke in the design pod that we spend all this time building all these rules for how combat works, and then, when we make an exotic, we pick a rule to break. For the Sleeper Simulant our idea was to take a weapon archetype and move it out of its current role as a primary weapon and make it a heavy. We wondered how could we turn something like a fusion riffle into a heavy hitter. The creation of the Sleeper Simulant was a happy high-five. We said we wanted to make a laser that bounced off walls, and the art team showed us this image and we were like, 'Sweet, let's make these things kiss.'"
Finding The Fantasy:
"We try to hit two fantasies for every weapon," Weisnewski says. "One is the emotional fantasy that the player has just by owning the weapon. How do you feel when you get this weapon? That's all dependent on how it looks, what it's called, its lore, what it sound like when it shoots, and just how devastating it feels to use. Our second fantasy is the gameplay fantasy, which is more like the water cooler line that someone will give you the next day after using it. For something like the Red Death it might be, 'That's the gun that heals me when I shoot.' For the Sleeper Simulant we're thinking it's, 'the laser that bounces off walls and kills a lot of guys."
Fine Tuning In First-Person:
"The design of a weapon is constantly changing through development, and it's critical for every weapon that it gets proven to work in first person," van Dijk says. "The perspective you have on a gun is so different when you hold it up close to your eyes. The field of view creates distortions that you might not even think of when looking at a weapon from the side view. What does the gun's heads-up display looks like? How well does it perform in a combat scenario? Can you actually see what you're shooting at, or is the weapon in the way? All this fine tuning generally takes a while to sort out. At this point, we never assume that a gun's design is final until we put it in the game and see how it looks down the barrel."
Putting It In The Game:
"We went back and forth on depth of view with this gun," Weisnewski says. "The nature of the gun is that you want players to take it into a base and fire it off and watch it ping-pong around environment and hit multiple guys. But in actual play, players kept wanting to use it like a precision weapon, and they would charge up their shots and try to take out their targets from a distance and continually miss. So we started playing with the zoom, and trying to dial that in so we could help them out a bit. Charge time was another issue. We wanted the gun to feel really heavy and feel powerful, but at first it was too slow and took a long time to charge up, so players didn't want to use it."
See an unleveled Sleeper Simulant in action as we shoot it for the first time in one of The Taken King's missions
Path To Glory
Here's a look at Sleeper Simulant's upgrade path, charting how the gun grows as you level it up. Like all new exotics, Sleeper Simulant has an intrinsic property that is unlocked immediately upon acquisition, helping to make it stand out right from the start. 
  • Intrinsic properties:
    Projectile over-penetrates enemies and will ricochet once. Projectile capable of dealing precision damage
  • Barrel column upgrades:
    CQB Ballistics - Bonus to Stability
    Linear Compensator - Bonus to Range, straighter recoil, bonus to Impact. Reduced Stability.
    Accurized Ballistics - Bonus to Range, bonus to Impact. Better Target Acquisition. Reduced Stability.
  • Support Perk:
    Just a Scratch - Reduces aim deflection on incoming rounds while you're aiming with the weapon. Helps the wielder stay on target during the long charge up.
  • Stat upgrades:
    Speed Reload - faster reload speed
    Perfect Balance - Better Stability
    Single Point Sling - Ready the weapon faster, and faster move speed while aiming.
  • Exotic Perk:
    [Final name TBD] - Increases bounce count of projectile to 5.


That's our look at the creation of the Sleeper Simulant, but you can get more details about Destiny's The Taken King expansion in our cover story hub. We recently posted an interview with creative director Luke Smith where we asked more than 100 questions about the game, but you can also look forward to more developer interviews as well as a look at why now might be the best time to return to Destiny.