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Saturday, 12 September 2015

Trials & Iron Banner Gear + Bounties | Taken King | PlanetDestiny.com [feedly]

Trials & Iron Banner Gear + Bounties | Taken King | PlanetDestiny.com [feedly]

Published on: Sep 11, 2015 @ 18:54

The next time we’re able to play Trials of Osiris and Iron Banner, the weapons and armor will be completely updated. This article will outline these new items, perks, and the new Crucible bounties.

Trials of Osiris

Trials will be taking a break for awhile – it won’t be immediately available with Taken King, but should be back within a few weeks after launch.

Weapons

These new weapons have a sleek black/gold color scheme. Unlike the Y1 Trials weapons, these weapons can roll with random perks. Each time you purchase them, you’ll have a chance at a new roll.

Click on a weapon to see all its available perks and min/max stats. Their sights can alter their stats pretty dramatically.

NameTypeStrength
The Water Star (Adept)Hand CannonImpact, Range, AA
Doctrine of Passing (Adept)Auto RifleImpact
Reflection Sum (Adept)Pulse RifleImpact
The Inward Lamp (Adept)Scout RifleImpact, Range
Glass PromontorySniper RifleRoF, Range, Reload
Elevating VisionFusion RifleCharge Rate, AA
Binary DawnShotgunImpact
The TamarindRocket LauncherReload
The Unseeing EyeMachine GunImpact, Stability

Armor

The cosmetics of the armor appears to be mostly unchanged, but there are new perks, and they can be re-rolled as well.

  • Winged Sun armor is purchasable.
  • Blindsight armor can drop after a match.

Trials & IB helmets have the “Angel of Mercy” perk – gain bonus Super energy from reviving others.

WarlockHunterTitan
Blind Jackal Mask

Winged Sun Vestments

Winged Sun Gloves

Winged Sun Boots

Burning Eye Mask

Winged Sun Vest

Winged Sun Sleeves

Winged Sun Legs

Golden Bull Mask

Winged Sun Plate

Winged Sun Gauntlets

Winged Sun Greaves

Bounties

Iron Banner

Weapons

These weapons have random rolls as well. It’s assumed that you will be able to re-roll these with Lord Saladin, just like you could before.

Click on a weapon to see all its available perks and min/max stats.

NameTypeStrength
Finnala’s PerilHand CannonImpact
Haakon’s HatchetAuto RifleReload, AA
Nirwen’s MercyPulse RifleStability
Colovance’s DutyScout RifleImpact, Range
Weyloran’s MarchSniper RifleRoF, AA
Ashraven’s FlightFusion RifleImpact, Range
Ironwreath-DSidearmStability, Reload
Deidris’s RetortShotgunRoF, Reload
Tormod’s BellowsRocket LauncherVelocity, Reload
Bretomart’s StandMachine GunImpact, Stability

Armortaken king iron banner armor

Trials & IB helmets have the “Angel of Mercy” perk – gain bonus Super energy from reviving others.

WarlockHunterTitan
Iron Companion Hood

Iron Companion Vestments

Iron Companion Gloves

Iron Companion Legs

Wolfswood Bond

Skorri’s Dirge

Iron Companion Mask

Iron Companion Vest

Iron Companion Sleeves

Iron Companion Boots

Wolfswood Cloak

Efrideet’s Eye

Iron Companion Helm

Iron Companion Plate

Iron Companion Gauntlets

Iron Companion Greaves

Wolfswood Mark

Radegast’s Blade

Bounties



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Thursday, 10 September 2015

[VIDEOS] Exploring Destiny's New Crucible Maps in The Taken King - IGN (4 videos)

Exploring Destiny's New Crucible Maps in The Taken King - IGN (4 videos)

In about one week's time, Destiny is yet again set to evolve. The evolution of Bungie's shared-world shooter has been ongoing and the developer is yet again listening to fans and implementing some long needed changes. This week we get a preview of what to expect from the Crucible side of things. We already know that the Iron Banner and Trials of Osiris are going on a leave of absence for the time being, but in their place we're getting multiple new gametypes, including the popular Rift mode. Rift is Destiny's Capture the Flag with a few tweaks, including a large detonation that kills anyone near you when scoring some points on the opposing team. Needless to say, it's quite rewarding.

I got some hands on time with Rift on 4 of the 8 new maps that will be coming with The Taken King launch, and will be free to play all this week. Below you can see gameplay on each of those maps and some of the new features you can expect, such as the No Mercy rule when a team is losing by too many points.

One of the standout maps from our gameplay session, Memento features a long narrow street that'll remind you of Asylum this offered fast paced action packed moments on a regular basis. We could see this map becoming a fan favorite.

Dungeons is one of the larger maps we explored, but due to it's scale you would find yourself wandering for a bit before you get a lay of the land. Once you do you'll be meeting up in the central room camping the longer clear hallway or be fighting over heavy ammo on the opposite side.

Admittedly not some of our strongest gameplay as we were up against some high level Crucible players, but still we had a chance to explore the ins and outs of Frontier. The map is set on earth and has an indoor area to take cover and plenty of spots for a sniper to hide and take you out.

Easily our favorite map out of the four, Vertigo features teleportation pathways, sniper perches, and narrow corridors offering different gameplay moments for every player. Not only that, but it takes place on Mercury, one of the most visually striking locales in the game.

While we didn't get much time with the Crucible mode one things for certain. The new additions are more than welcome. Not only do they offer a competitive mode with Rift, but the new maps also reinvigorate your excitement when hopping into the match. Let us know what you think after you try them out [see comments in original article].